Title : "Indie5: RedEye Flint" (v1.0 Beta) -don't ask why that is the name. It just is.
(indie4 was never released. I didn't like it.)
Filename : indie5.zip
Author : Anssi Luomaranta
Email Address : firstname.lastname@example.org
Date of release : 22.5.-99
Description : Single Mission for Particle Systems Ltd.
!Installation! : All txt files to \psg\resource\text\Indie5 - directory
The scr file to \psg\resource\scripts\missions - directory
All pix files to \psg\resource\art\textur_h\indieships - directory
!NOTE!:If you play in software mode replace textur_h with textures.
!NOTE!:You must have used the Deslabber Kit to play this mission.
!NOTE!:Insert CD#2 when playing or the dialogue will not work properly.
To play the mission : Get the deslabber from www.independencewar.com and use it. Create a shorcut and edit the target line. Example for 3d accelerated in 800x600 -mode:
C:\(Your I-war path)\game.exe -b -16 -800x600 -noslab -nologos -lagrange C:\(Your I-war path)\psg\resource\scripts\missions\indie5.scr
Files : indie5.scr - The mission file
b10.txt b20.txt b30.txt b40.txt - Briefing texts
t**.txt (18 total) - Mission texts
objv.txt - Objective texts
indie5.txt - This File
HELL_top.pix HELL_bot.pix - Textures for player's ship
Known Bugs : Don't separate the command section.
A more detailed description: This is the fifth indie mission. (4th is not available, actually) You command the independent vessel To Hell With The Consequences. This is also my first attempt of a 'more free' mission that is not very scripted. You should be able to go around the system freely.
Hints an tips: (NO SPOILERS THIS TIME)
If you get stuck, try a different approach. There are more that 1 way to win.
Too many enemies? A 'sneaky pacifist' way is included where you don't have to attack anything (much).
Pay attantion at the briefing and at your ship's equipment.
If you get really stuck, you can mail me or (rather) ask help at the infogrames message board.
Crew of the 'Consequences:
Dietrich - Weapons officer
Adams - Navigations officer
McPherson - Engineer
I got the name 'WolfPak' from Bolodin's WolfPak story. All credit for the name and the story to Bolodin.
THIS MISSION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
INFOGRAMES ENTERTAINMENT OR PARTICLE SYSTEMS LTD.
ELEMENTS TM & (C) INFOGRAMES ENTERTAINMENT AND PARTICLE SYSTEMS LTD