Walkthrough

Act 1 Mission 1 - The Great Escape

This mission takes place immediately following Cal and his crews escape from prison. You must first scrub off the IFF code on your stolen tug and then locate your grandmother's base.

1) After the initial intro cut scene, fight off the two tugs that engage you. Once they are either destroyed or driven off, they will drop a distress beacon.

2) The beacon will bring Marshall's in pursuit if you wait too long. Smith will suggest looking up his old mate Maurice, who lives in the vicinity of Hoffer's Gap and will bring up a waypoint to fly to.

3) Set course for Maurice's. Upon arrival, dock to the base. Smith will be able to reset your IFF and, upon undocking, give you a waypoint to your grandmother's base labelled 'Lucrecia's Base'

4) Fly to Lucrecia's base.

5) On the way the police will ambush you. The police tell you to hold still. If you do, you should be able to talk your way out of it by saying:

-          You're on a tour of the Effrit.

-          You're ship is named after your favourite piece of classical art.

-          You're last ship got written off.

If you can't talk you way out, blast your way out!

6) Fly to Lucrecia's Base.