Activation Info:
System:
Santa Romera
Prerequisites:
+ Completion of Act 2 mission 09.
+ You receive an email telling you pilots and a leader area needed. This is achieved by talking to the respective factions after you have completed a mission for them.
These missions are:
- Act 2 Mission 3: Once the mission has been completed you will need to travel to the Eureka System Administration and talk to the Third Way Elder. Upon docking to the station, select the second dialogue option twice and the Third Way will pledge pilots to the cause.
- Act 2 Mission 2 : Once this mission is complete, you need to head to Daru-el-Salam, the Oman Headquarters around the planet Jahim. Upon docking to the station, you can just ask for pilots and the Oman will help.
- Act 2 Mission 4 : Once this mission is complete, you need to head to Sheriff Kane's station the Firefrost System Administration that is around the planet Sunflower, a moon off Gefjon, which is around the Sun Firefrost III. Upon docking, you can request pilots.
+ To get a leader, you need to have been prompted by Clay of the identity of Fredrick Jackson after reading the 'request for pilots e-mail' and the player base needs to have been moved to the Santa Romera System. The player must then fly back to Fredrick Jackson and talk to him. He is situated in Coyote at Jacksons Yard, a station around the planet Penacook.
Overview:
The MCA have been suffering repeated attacks from the Marauders, but instead of breaking their spirit the attacks have simply made them dig in further.
The MCA shipbuilders have been stockpiling and hiding warships but the repeated attacks have sapped their manpower so badly that they cannot crew all of their moth-balled ships. The player uses their influence and contacts to gather a group of pilots from the other factions and take them through to the MCA to crew their ships.
However, The Marauders spies find out about the plan and try to stop the convoy of pilots and crews from reaching the MCA and reinforcing them. The Marauders know that they have to stop the convoy at all costs. If the MCA can activate enough ships they can drive the Marauders from Mwari.
1) The MCA send you an e-mail once you have enough pilots, telling you that the fleet is gathering and awaits your arrival.
2) You head towards the rendezvous location at the Ritz in Santa Romera.
3) You make contact with the MCA base, and asked which L-point to jump to, either Pestur or Toad Skin.
4) You choose one of the L-points.
5) You jump through with the convoy following. Upon entering Mwari, you are attacked by Marauders.
(You get more attackers if you come directly through the main L-point from Santa Romera.)
6) Once you have destroyed most of the Marauder vessels, the convoy will arrive at the L-point and ask you to escort the convoy to the MCA base
7) En-route, the convoy is attacked several more times as it races to the MCA base.
8) Once at the MCA base the pilots are rushed to the waiting ships, which start coming online. The Marauders realise they are done for unless they can break the MCA now so they attack en mass. Depending on how many of the convoy vessels make it to the base determines the amount of MCA support you have around the base.
9) After beating off the wave of Marauders, you are told to dock to the station and are given an MCA constructed Heavy Corvette to pilot before the Marauders can regroup for a second attack.
10) You and any surviving vessels fight off a second wave of increasingly desperate Marauders.
11) Once the second wave is destroyed, your new ship malfunctions and you must wait while a repair vessel comes in to inspect the problem
12) Once the problem is sorted, a third and final wave of Marauders comes in for the kill. At the last minute Franklin Hoffer and his battle fleet arrive to save the day. The Marauder fleet is crushed.