Copyright (c) 2001 Lauri
Hänninen ({ Skyquake })
Send Email/Questions/Feedback to tf_stalker@hotmail.com
Or talk to me on ICQ: 115165757 MSN: -same as email-
”Version 2”
Updates in this release…
-
Most
up to date version of Jet’s Starmap reference quide added
-
Capital
beams have been now named in-game
Skyquake proudly
presents the first fan made reskinned ship for Independence War 2: Edge
of Chaos
The ship is a reskinned
version of Guillotine class Heavy Destroyer, called Darkheart.
Features:
- The whole ships has been reskinned (no much changes thought… Color is now
grey and Navy texts have been removed, and one of them has been replaced with
Darkheart on the left side of the ship). Aggressor shield effect has been
changed. Some buttons recolored in the cockpit and the five lights in the front
of cockpit frames, change color from yellow to red when entering dark area, and
likewise.
- Four new thruster sounds for Darkheart.
- Lots of :new: weapons included (when comparing to Guillotine that is), see
below for details.
- The missiles, beams, and hardpoints use two new hardpoints which weren’t
normally in the ship. Dock on turrets have their own two. Darkheart’s weapons
unavailable to other ships.
- New shield called Dark LDA (cannot be used on other ships either).
- Only player has the ship and the other Heavy Destroyers have their normal
systems and skins.
- Darkheart’s Dock On Turrets now fire megabolts and therefore cause more
damage.
- Contains Encyclopedia for the ship, added Jet’s Starmap Reference mod to this
mod too, so both can be viewed from the encyclopedia.
- Check out the encyclopedia’s destroyer section for more information.
To fly, select Heavy Corvette from
the hangar screen. This of course requires that you have Heavy Corvette.
There is savegame which Jet has provided, that makes all ships available in the
beginning of the game inside the zip file. (savegame13.sav)
Offensive Systems:
- 4 AI controlled dual gatling cannons, now called AI Assault Cannon in the
loadout screen.
- 2 Heavy mountpoints targeted to front
- 2 Capital ship beams called Antimatter beams (the beams cannot be seen
correctly in specific view modes. Use the third F1 (F2, F3 and F4 work too)
view to get the most out of these beams.
- 2 x Blizzard rocket launchers. 100 rockets total.
- 2 x Missile boat magazines, which hold the magnificent amount of 40
dogfigthning missiles in total.
- 4 LDSi missiles.
- Aggressor shield
- 2 x Dock on turrets (above and below the cockpit), fires megabolts
Author
Skyquake
Thanks to:
Jez for the save game and Starmap Reference Chart.
Special thanks to:
Particle Systems (PS) for the great game!
IMPORTANT NOTE: This mod
is not supported by Infogrames or Particle Systems Ltd. Elements TM and (c)
Infogrames and Particle Systems Ltd. If you edit any of the files provided
within the mod zip, you must ask for permission from me or give me a credit in
your mod etc. I’ve spent many hours to make this mod have something else than
just few more weapons and so on.