The Meeting and Out in the Cold in PDF
Format .
For those wanting to read this story in one compact read,
there is now available a PDF version, which includes the
story Out in the Cold. Just click here.
Dedication.
Modders are people who can see beyond what is, to what
might be, when they look at a computer game. They are visionaries
and artists, whose medium is code. From small tweaks, to
complete engine overhauls, people that modify games are
the true makers of gamers’ games. They aren’t
afraid to look under the hood of a game, tinker with it,
and make it something new. They also happen to be the fertile
soil from which the future of the computer gaming industry
grows. Wise game development shops recognize this, and encourage
it. This work of fiction, set in the Independence War universe,
is dedicated to the people who love these games, and who
work to make them better. I don’t write code, so I
write stories. This story is dedicated to modders of all
stripes, everywhere. But most especially it is dedicated
to those individuals who have written , are writing, or
will write mods for the Independence War games.
A note to the reader:
This story takes place at the time of the Independence
War, during the latter weeks of March, and in early April,
2268. It coincides with the timing of the Dreadnaught’s
famed “Precision Factor”, “Rebus”,
and “Conspiracy” Missions. However, this story
makes reference to numerous other characters, places and
events from game from around that time (see if you can spot
them all!), as well as some original concepts designed to
fit into the Independence War universe. Although the story
itself is copyrighted ©2003 by Duncan Day (myself),
it makes use of licensed material and thus is not publishable
without acquiring licensing rights. As such, I present it
to you, the community of fans, as a gift.
This story is the result of many hours of hard work. It
will be the last writing project I set in the Independence
War universe. It began as a short story in the early autumn
of 2002, and at the time of its completion more than one
year later, it is best described as a full-length science
fiction novel. I recognize that reading an entire novel
on a computer screen may be harsh on one’s eyes, so
for those who would like something more permanent in their
I-War memorabilia collection, I will make easy-to-read print
and bound hard copies available at cost. Contact me by email
for particulars if you wish to receive your own printed
copy of this novel.
You are also invited to write me with comments, feedback,
or accolades: duncan_day@yahoo.ca
The Meeting and all its chapters can be accessed from the
extreme right menu.