IronDuke's Patch
Re: IronDuke's Patch
8 years 8 months ago
Going through a rather dark period; it may be a while before I can get back to any dev work whatsoever.
--IronDuke
--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
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Re: IronDuke's Patch
8 years 8 months ago
I wish you good luck to resolve whatever issues there are. Keep your head up!
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Re: IronDuke's Patch
8 years 8 months ago
Right, I sorted things out and got back to work. However, I ran into a major problem with the mission scripting. Basically, each mission has its own title, but is referred to by a different one within the code. Because the script that handles each act uses this internal name, any mission in an act needs to be coded using this internal name. For example, one mission in act 1 is called "Showdown" but the internal name is "g_act1_saved_hoffers_wake."
Unfortunately, there's no way to determine what the internal name is for each mission without having access to the source code for either the act handler or the individual mission. I only happen to know the internal names of three missions because their wource files were included in the pog scripting SDK that Stephen Robertson wrote. Because of this whole thing, I cannot rewrite the Corporate Holdings mission.
I could conceivably just rewrite the entire act script, but I'd have to rewrite the others and every single mission in the game. It's not worth it.
Ah well. Back to rearranging turret positions for now, I guess.
--IronDuke
P.S. Here's a tip for those who want to get past the Corporate Holdings mission.
Unfortunately, there's no way to determine what the internal name is for each mission without having access to the source code for either the act handler or the individual mission. I only happen to know the internal names of three missions because their wource files were included in the pog scripting SDK that Stephen Robertson wrote. Because of this whole thing, I cannot rewrite the Corporate Holdings mission.
Ah well. Back to rearranging turret positions for now, I guess.
--IronDuke
P.S. Here's a tip for those who want to get past the Corporate Holdings mission.
Warning: Spoiler!
Enable Massacre mod. When the enemy ships show up, use the mod to instanuke them. Position yourself at the L-Point, ready to jump. Once the freighters have jumped, do so yourself back to the waypoint as quickly as possible. When Jarvis turns up, you get your reward. There are only two "crash points" as far as I can tell. 1. When the combat is running. 2. When the freighters have jumped but you haven't yet. Anytime during either of these situations, the game may crash, so minimize that time.
Very little about the game is not known to me. Any questions you got, throw them at me.
The following user(s) said Thank You: IronyMan
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Re: IronDuke's Patch
8 years 8 months ago
Well, thank you for your trying. I dunno, maybe Stephen Robertson reads this and could have a look in his files. I'll be sure to poke him.
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Re: IronDuke's Patch
8 years 8 months ago
Hoy Ironduke, I've been stuck on that mission for some time; keeps crashing as soon as the marauders appear. I'll give the massacre mod a try. Thanks!
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Re: IronDuke's Patch
8 years 8 months agoThat may work. I really doubt he reads these forums, but he's been successfully contacted before on the matter of the directX 8 patch, so he's not lost forever.7upMan wrote: Well, thank you for your trying. I dunno, maybe Stephen Robertson reads this and could have a look in his files. I'll be sure to poke him.
--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
Please Log in or Create an account to join the conversation.