Flight model inertia problem almost solved. . .

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19 years 3 months ago #12374 by MajorTom

Originally posted by Second Chance
Do we actually know that the behavior is different between SP and MP?


We know that the bots have a different MP specific set of AI orders. (flee flight ratios and very specific alternative orders) Those functions use the same basic pog commands as the AI in SP but, the orders are hardcoded into the iMultiplay package.

We can/could overrule those orders using our own code, but currently I don't see any reason to do so, because I haven't seen them fly like the AI in SP.

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19 years 3 months ago #12377 by Second Chance
Works for me.

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The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
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