Massive Multiplayer universe would be great!

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20 years 4 months ago #8077 by Tarcoon
Great, I'm looking forward to meet you in space...

Only one problem: Saturday is the marriage of my best friend. I didn't remember that and ask you to change "Timeindex" to a later date.
I don't have to work from 031222 'till 040111 - so feel free to fix a date. I'll be available.
I downed Epic Online (epicOnlF) - but have to install it.
Your server will be fine.
As far as I remember the hawk is a storm petrel with some modifikation? Let's take this one...


There is no safe distance

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20 years 4 months ago #8110 by MajorTom
Ok, it's fully understandable that you've got to go to the wedding.

How about the 23rd at 2200?



Have Gun, Will Travel

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20 years 4 months ago #8119 by Tarcoon
Confirmed:D


There is no safe distance

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20 years 2 weeks ago #9477 by Tarcoon
I don't know:D
Have a look at the time index of the last post...


There is no safe distance

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19 years 7 months ago #11604 by Joco

Originally posted by MajorTom
---- snip ----
I doubt though that any currently avaliable net play code can handle a massive multiplay flight sim with first person flight capabilities, due to the amount of data transfer necessary (not to mention the bandwidth it would require.)
---- snip



Check out a game called Aces High (AH). A WWII flight sim. There are around 500+ players online during peak times and many are running 56k modems. So it can be done IF the system has been well setup with network play in mind. Mind you AH is built specifically for the purpose of a massive online game. [8D]

Cheers,
Joco.

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